
Trait-Category – Select your trait category (Emotional, Hobbies, Lifestyle, or Social). Trait-Description – Description for the custom trait (I’m sure you’re more creative than I was lol). Select from Base Game Balloons, Buffs, or Traits. Trait-Icon – Click on the Select Icon button (the heart), a new window will appear:.
Trait-Name – Enter your trait name in this box (if it’s not already there). Walk Style – Walk style traits such as Snooty, Goofy, Tough, etc. Personality – Traits that you choose for your Sims in CAS. Hidden – Hidden Traits that define a Sim, including temporary ones (ex – isPregnant, Been Kissed, Right Handed, etc). Gameplay – Traits from the Reward Store as well as Traits from completing Aspirations. Aspiration CAS Trait – You receive these traits when you choose a certain aspiration type (ex – Knowledge Aspiration Sims get the Quick Learner trait). Most of these are pretty self-explanatory, I’ll still go over them though. You’ll see the differences in upcoming tutorials. For this tutorial I’m keeping it at the default, which is Absolute Beginner. NOTE – In Settings you can set your experience level for the tool. Open Mod Constructor, type in your Creator Name and the Mod Name, then click Create Mod:Įnter a Resource name (for this trait I entered: Brave), click on !!Create Trait, then click Create Resource:
However, you can still follow along to make your own trait.
In the meantime, I will show you how to manually add resources from packs released after Vampires in later tutorials.įor this tutorial, I’m going to create a Brave trait. However, Zerbu is working on a new version.
NOTE – Mod Constructor V2 only supports up to the Vampires GP. Preparing Mod Constructor Tutorial (Optional) – Not needed if you already know how to install the program. **Warning – Please do not use follow this tutorial, the Pets patch has made this tutorial outdated! If you’ve already followed it, please use this tutorial to fix your traits! **Ĭreate a Mod – Custom Trait (Part I – The Basics) will show you the basics of making a custom trait! Before you begin, you will need: